A Small Update

I try to post when I have something genuinely substantive to write about.  I’ve had a few topics floating around in my head, reminding me on occasion to write about them, but the inspiration has been elusive.

Meanwhile, if you haven’t already, I suggest reading the first two installments of a series written by Avril Korman.  The first part is here, the second is here.  I think she’s very much onto something – if nothing else, her unfolding theories make more sense than just about any of the others I’ve heard expounded upon recently.

And with this, I bid you goodnight and a wonderful week to come!

Imagine All the People … Covered in Grey Goo

If you’ve been frustrated because you’ve been unable to reach the Imagine Peace sim for the John Lennon memorial, fear not – you’re missing nothing except immobility, frustrated screaming people, luminous balls of avatar gas, flustered event organizers and lots and lots and lots of grey goo.

No wonder they locked the sim down when Yoko was online.  She was spared having to see what Second Life actually looks like from the inside when a lot of people want to do something at the same time.

(Footnote: The entire event was a debacle.  The sim couldn’t handle it, and the event organizers are all standing on the sim grumbling at Linden Lab right now.  I asked one of them to tell Yoko what happened.  If they won’t listen to us, maybe they’ll listen if she has something to say about it.  Linden Lab, fix your shit.)

Are You Listening? An Open Letter to Philip Rosedale

Readers: I am deeply touched that this letter has struck such a chord among the Second Life community.  I have seen this reposted in a few other places.  I do not mind this at all, provided that you do not change or add to the letter, that you credit me as the author, and that you link back to this page.  Thank you.

Dear Philip,

You indicated that your return to the helm would result in a return to transparency.  While many of us have been waiting and hoping for this, it seems that we have the same opacity we learned to endure under Mark Kingdon.

If you want to instill confidence in us, Philip, you’re not going to do it with a quick Tweet that “SL is growing, not failing.”  This is not communication, this is PR.  If Second Life is indeed growing, tell us how it is doing so, something that gives us the confidence that you’re still genuinely connected with what’s happening in the grid.  Because, Philip, the global economic catastrophes of the past few years have conditioned us to be deeply suspicious of voices that declare “Relax, everything’s just fine!”

At the present time, there is absolutely no reason for us to believe that Second Life is growing.  The mainland is pockmarked with large swaths of abandoned parcels and plots of land are selling for as low as a L$0.5 per m2.  We’ve just seen massive Lab layoffs, and the Lindens we relied upon to help us have been replaced with temps equipped with problem-solving laminate cards and no apparent sense of the grid.  Mark Kingdon was fired in the middle of SL7B and no explanation was given.  The Community Gateway Program was closed.  The Teen Grid is being shut down.  European offices that were just opened have been shuttered.  Avatars United has been closed.  And now the announcement that discounts for non-profits and education are being eliminated at the end of the year.  Oh, let’s not forget Burning Life has been stripped of its Lab affiliation – as well as its name.

This is not to say that all of these decisions are terrible.  Avatars United was a bad acquisition idea from the outset, and I hope that Mark didn’t spend too much money on it.  I get the feeling, though, that Mark burned through a significant amount of the Lab’s money on his blind vision for the company.

As we enter into Second Life’s seventh year, the company seems – to many of us who are kept on the outside – to be forestalling bankruptcy for as long as possible.

The grid is starting to feel like Iceland.

We realize that Second Life beats with the heart of a corporation, not a democracy.  We agree to Terms of Service, rather than forging Constitutions.  We don’t get a vote – except for the money we spend on premium memberships, land auctions, estate purchases, tier, classified ad fees, show-in-search fees, and Marketplace commissions.  Yet that money is truly the lifeblood of Second Life.  For a very long time, I’ve tried not to become overly cynical about it all, but it’s becoming increasingly difficult to remain positive.  I look at my Linden Dollar balance and I wonder if now is a good time to cash out everything but the essentials, and I know that I’m not alone.  Money talks, and lately, it seems that our money is the only voice that we have left in our little vitual world.

Second Life is wonderful, and there’s no other grid out there that can touch it.  That does not, however, mean that Second Life can’t fail.  One need only look at the demise of Blockbuster Video this year – a company that roared over the competition by early innovation, and yet died because management seemed deaf to changes in customer needs and choices.

Second Life is wonderful, but for most of us, it is not a necessity by any means.  Any more than a daily Starbucks double-espresso cappucino is a necessity.  Life in a virtual world truly is a luxury hobby.

Second Life is wonderful, but our concerns falling on deaf ears time and time again … isn’t.

Let’s face it, to the majority of the aware online community outside of our world, Second Life is a joke.  But to several hundred thousand of us, it is worthy of a grand swath of our free time, our social time, and our creativity.  The larger online world doesn’t “get it” – but we do.  We bring our friends in and we show them around and we take them shopping and we ease them through the various rites of passage and we help them become the next wave of enthusiastic residents.

We are the evangelists.  But like all evangelists, we need a message.  We need vision.  We need to feel as though we still belong.  That we still matter.  “Where there is no vision, the people perish.”  And right now, there seem to be a lot of promises and a lot of reassurances, but no vision.

Your only Twitter post since SLCC is a seemingly-terse response to a comment from someone who stated their opinion that SL was failing because you don’t pay attention to social networking.  Your response was “Oh yes I do! Plus, SL is growing, not failing.”  If Second Life, at the end of 2010 – in the wake of massive layoffs, firings, cutbacks, closures, rate increases, and resident attrition – is indeed growing, then you need to explain to us how this growth is occuring.  You seem to forget that we no longer trust that a company means what it says when it doesn’t provide evidence to back up irrationally exuberant claims of growth and stability.  Stable, growing companies do not need to assure anyone that they’re stable and growing – its self-evident.

When communication fails, guessing and rumor and misinformation step in.  Case in point, the Microsoft buyout rumor.  I doubt I’m not alone in speculating that Linden Lab is seeking a buyer – perhaps somewhat desperately.  Which leads us to ask, “Who might that buyer be, and how will it impact us?”  And the flip side of the question, “What if Second Life is selling, but there’s no buyer – what then?  Just how dire are things on Battery Street right now?  And what happens if the time comes when we’re told that Second Life is indeed going dark?  Will we be given the time necessary to back up years of memories?”

These are questions that are being asked, Philip.  If our fears are unfounded, then you need to talk to us – and soon.  But more importantly, you need to listen to us, and prove that you’re listening to us by having a conversation with us.  And not just one token Tweet, but regular and substantive conversations with your residents.  Because we are so much more than customers.

Or at least we like to think so.

Show me you’re listening.

Please respond.

Best Wishes,
The Avatar Known as Marx Dudek

PS: Give us back our identity.  We are not “Residents in the Second Life™ Virtual World”.  We are Second Life.

Top 10 Rumors Surrounding Microsoft Takeover of Linden Lab

10. New Marketplace to become Xbox360StreetSL.

9. Clippy to become one of the newbie default avatars.

8. Linux devs to be fired.  (Oh, wait, sorry.  Not a rumor.)

7. Adult continent to be renamed “Zunedra”.

6. “Ballmer” to be removed from filtered search list.

5. Inworld laptops suddenly more prone to script errors.

4. Builders prohibited from calling those big square see-through glass things on their buildings as “Windows”.

3. Corporate America unfazed; continues to refer to Second Life as “that unicorn rape place”.

2. Bill Gates’ first inworld press conference disrupted by self-replicating Anshe Chungs.

And the number one rumor surrounding Microsoft’s Takeover of Linden Lab:

Second Life Should Not Be Like the iPhone

Philip Linden says that Second Life should be more like an iPhone.  It’s neat and shiny and fun to play with.  It’s enjoyable to use from the moment you take it out of the box, whereas Second Life has a steep and challenging learning curve.

The iPhone was built from the ground up, after careful research of what had come before – both in the world of portable telecommunication and portable media devices.  It wasn’t a pretty new interface hacked onto ten-year-old software.  In order for Second Life to be what Philip envisions it to be, millions of dollars would need to be invested in, not a redesign, but completely new server and viewer code.  This involves the kind of investment in research and development that I seriously doubt that Linden Lab is willing to invest – not in this economy, not when they’re able to chug along semi-profitably with the existing system.

Not only that, but the Lab has realized the resistance that residents have to drastic change – case in point, Viewer 2.  The good majority of us were looking forward to the promised shiny new interface, but then discovered that everything had been moved around – sometimes for no discernible reason.  Existing residents, those of us who use Second Life on a daily basis, were not asked what we wanted from a new viewer.  We were not asked what we thought might make the viewer easier to use for new residents.  We were simply handed a brand new product and told, “This is what you will have to work with.  Trust us, it’s better.  Get used to it.”  Many of us wanted Viewer 2 to be the iPhone-like, shiny, joy-to-use app that we were promised it would be.

But it wasn’t, and it’s not – and this is precisely why a viewer such as Emerald obtained such a tremendous share of the SL-viewer market.  Because for all of their dysfunction and fucked-up-ness, the Emerald Team used Second Life on a daily basis.  They knew what they wanted, and they listened to what residents wanted.  They patched or worked around a good number of JIRA-documented problems with SL’s official client.  They added features that, like killer iPhone apps, people were excited to have at their fingertips.  They made the existing viewer architecture run better, run faster, and best of all, run rock-solid.  Now imagine if Linden Lab had taken minds like theirs – of which there are many in the SL community – and said, “Let’s work together to build something that existing residents will love, and new residents will find easier to adopt and embrace.”

In some ways, Linden Lab embraces Apple’s ivory-tower model of doing things – telling the public what it wants, and then giving it to them.  Apple succeeds at it by being evangelical about their product.  Apple products are an experience because those involved in designing them are deeply passionate about them.  Second Life, on the other hand, often seems to be run, not from an ivory tower, but from a medieval fortress.  Changes are announced, sometimes drastic and even a bit draconian.  A forum is opened for people to vent about it, with little to no interaction from those in power.  Then the changes are put through anyway, and the residents reluctantly submit to them because that’s how they’re used to being treated – and also because there really is no second choice.  Smaller OpenSim-based operations are commendable, but the frustration level with using them makes the problems experienced with Second Life seem almost negligible.  Quite often, many stay with Second Life in spite of it all, only because nothing sucks less than it does.

A major reason why Second Life should not be like the iPhone is the stranglehold that Apple has on content development for the iPhone.  Second Life wins in this respect because every resident, from day one, has the ability to create, market and sell.  Imagine how dreadful – how mediated – an experience Second Life would be if every single product had to go through an official vetting-and-approval process before it could be sold to residents.  It’s bad enough that the mature content got swept off of the “mature” grid and into an adult gulag.  The only reason that Linden Lab won’t kill the adult marketplace in Second Life is because they know it’s one of the few genuine arteries of revenue on the grid.  But that’s perhaps one of the big differences between the iPhone and Second Life – the use of the iPhone is a carefully and meticulously mediated experience.  Everything about it is designed to be comfy and cozy and bright and shiny and – uniform.  And that the most important reason why Second Life cannot be like the iPhone – because its users have imagination.  We don’t want our world delivered to us in little Linden Homes made out of ticky-tacky – well, not all of us, at least.  We don’t all want to look like those cookie cutters on the front-page “Fall in love!  Go shopping!  Play dress-up!”  machinima of the website.

Second Life is a niche market, and it will remain a niche market.  It will remain so because the vast majority of the first-world’s population have had their imaginations sucked from their souls.  It will remain so because the vast majority of people want to be told where to go, what to eat, what to read, what to listen to, what to like.  Second Life is the antithesis of that.  Yes, it’s difficult to assimilate – but those who do tend to bring with them the gifts and talent and creativity that help what we do have continue to flourish and survive – just like any real society.

Is it possible to make the viewer more convenient to use?  Well, you don’t know, Linden Lab, because you’ve not taken the time to talk to those of us who live in Second Life on a daily – or near-daily – basis.  You haven’t bothered to get into our heads, even though we’ve been screaming at you to do just that.  Pick our brains!  Listen to our ideas, even if – especially if – you disagree with them.

But as before, these suggestions fall on deaf ears.  Same as it ever was, same as it ever was, same as it ever was.

Oy.

I have this feeling that September is going to be a month of high drama in Second Life. So far, we’ve had a viewer banned and blocked, a group of developers and their PR agent permabanned, and a fashion designer put in time-out for erecting a Linden concentration camp, complete with ovens. Meanwhile, others are screaming about free speech and rights and how they’re being violated by Linden Lab.

In Second Life, there is no First Amendment. In Second Life, there is no Bill of Rights. In Second Life, our constitution is the Terms of Service – which we all agreed to as a stipulation for becoming and remaining a resident of Second Life. Linden Lab is a corporation. Corporations have a responsibility to protect themselves and their assets, both from financial loss and damage to reputation. And Linden Lab – as we’ve seen this week – will protect those assets.

None of us have any “right” to Second Life. That’s not sycophancy, that is a fact of life. While LL appreciates our business and while we are their customers, every place of business reserves the right to refuse service. Second Life is no different.

I know I would like to think that Second Life is a world where there is fairness and justice and due process and democracy – but it’s not. At best, it is a benevolent dictatorship. A mostly tolerant one, but a dictatorship nonetheless. It’s just a fact. And in these hard economic times, they are going to do things we don’t like. We speak our peace when we can, with tact. Then we decide whether we can live with those things, or we leave.

Facts is facts.

A Brief Update

I have not updated since the Coup d’Réseau.

I also have not been spending much time inworld.  The reasons are personal, and they don’t involve any one person, or group, or any drama.  I’ve been in need of some quiet time, and I’ve been finding it in RL.  I haven’t been able to find that same quiet space in Second Life, and I’m not exactly sure how to resolve the problem.  Alts provide solace – at the cost of self-identity and, more importantly, inventory considerations.

I am pleased to hear Phillip Linden voicing a return to basics, acknowledging that Second Life is not a competitor to Facebook, turning back the rush to a browser-based viewer, and making the grid work for the number of active residents that it has now.  It is nice to feel as though the things that we’ve been screaming about for what seems forever are possibly falling on listening ears.  It has also been refreshing to hear someone at the top admit that things aren’t working, and that mistakes have been made.  Most of all, the candid admission that residents have not been happy with all of the changes that have been forced on them.  Some have said, “Yes, well, they’ve said all of this before and nothing was changed then.”  And this is true, and a reason why my optimism is guarded.  But I do believe that things are genuinely different now – this is a make-or-break time for Second Life and Linden Lab.  Alternatives to SL are popping up all over, and some people have been so disenfranchised under the reign of M that they have been willing to put up with the burps and glitches of the reverse-engineered OpenSimulator systems, simply to regain some of the sense of genuine community that Second Life once promised.

M Gone, Phil Back

I’m late in responding to this, and I’m not particularly sure that my opinion is all that important … but here it is.

“Huh.”

SL7B and Entitlement

It’s not often that you will find me actually agreeing with the likes of Prokofy Neva on a subject.  On the subject of “censorship” at SL7B, we do agree – well, at least up to the point where he wanders off into another rambling rant about communism.

SL7B is, at its core, a public-relations event.  We volunteer, of our own choosing and free of charge, to fill several Linden sims with art and creativity – but most of us do not lose sight of the fact that we are participating in a corporate event.  The celebration of our various and diverse communities comes in second at The Lab – hopefully a close second, but second nonetheless.  And everyone who signed up for this corporate event agreed to the terms set by Linden Lab – including the one that stated that this was a PG event on a PG/General sim, and that nudity is not permitted at the event or in any of the exhibits.

The Susa Bubble exhibit was clearly in violation.  The nudity depicted is that of a child avatar, and while I am not accusing Rose Borchovski of sexualizing children in any way, it doesn’t take a rocket scientist to figure out why Linden Lab had a problem with it.

One word: “Wonderland.”

Slightly longer version: “Something to bring back allegations of ageplay in the press – at an official Linden Lab event – at a time when the residents of the SL community are already jittery in the wake of a 30% staff reduction?  Not just no – but hell no.

Rose, contrary to your statement, nobody is “disappearing” you for your art.  Your inworld exhibits are not in any danger of being removed – you’re just not allowed to display a naked Susa Bubble at an event where nudity is prohibited.  None of us have any right or entitlement to exhibit at SL7B – it is an invitation.  And with any invitation comes the rules set forth by the host.

You have displayed Susa in clothing before – you could have easily done it again.

I’m sorry, but as an artist, as an adult-content creator in Second Life, and as a Zindra merchant, I must defend Linden Lab’s decision.  If you dance topless at the company picnic, don’t be surprised when you’re escorted off of the property.

Frantic is the New Calm

As pen-in-hand as I’ve been lately, I didn’t want you to think that I had necessarily fallen into writer’s slump yet again.

The truth is that this past week in RL has been exceptionally chaotic, and has left me little time for anything other than putting out fires and vacuuming up flood waters – figuratively and literally.  This week has exemplified the cliched proverb, “When it rains, it pours.”

My life will be turned mostly upside-down for the next two weeks.  I will write if I have the time and the inspiration.  Mostly, however, I will be packing and unpacking boxes and moving furniture.  Life moves quickly and abruptly, and it takes all of my strength just to catch up – and keep up – with it.